It's easy to think of a role-playing game as an amalgamation of two main components, narrative and gameplay, jammed together like pieces of a jigsaw puzzle. Sometimes, they fit together nicely; other times, they're as awkward and frustrating as that one weirdly-shaped 'Tetris' block that always falls into the gap where you need an L.
I'm in a really nice position because I can be selective with the modeling jobs that I do and just work with brands I'm passionate about. The two worlds balance out nicely for me because modeling is so social - it has travel, you meet people, it's extroverted. Whereas painting is very solitary - when I paint, I'm kind of in my own world.